Introduction
Twenty One is a card game inspired by Solitaire and Blackjack. The
purpose is to create series of cards totaling 21 and cumulate the highest
number of points in a given time limit
Note: to
return to the game at any time, press the BACK key of your device.
Playing the game
A card is
drawn from a virtual deck and shown in the screen bottom area. You can drag and
drop it into any column of the board. Once a card is dropped into a column, the
following rules apply:
1. If the selected column is free,
the card is placed on top of that column, then, a new card is drawn from the
virtual deck and made available to you for playing it
2. If the selected column contains
at least one card, the dropped card will be stacked above the existing cards, provided
this will not result in a pile of cards exceeding 21
3. If the card cannot fit in your selected
column, it will be rolled back to its initial position ready to be dragged and
dropped again somewhere else
4. Upon dropping a card, if you
compose a two to four cards pile
totaling 21, the pile will be cleared, and the associated column will become
entirely free again
5. Upon dropping a card, if you
compose a five cards pile totaling
21 or less, the pile will be
cleared, and the associated column will become entirely free again
6. Whenever a pile of cards is
cleared, the cleared cards are kept aside and not reshuffled with the virtual
deck. A reshuffling of all cards, except for those still present on the board,
takes place when the virtual deck is exhausted
7. The game is over when there is no
longer an available column to drop a card into it.
Scoring policy
The game
comprises 52 cards consisting of the Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q and
K cards in four categories known as Clubs ♣, Diamonds ♦, Spades ♠ and Hearts ♥ where each card has an associated value:
1. All cards numbered from 2 to 10
have a value equal to their numbering
irrespective of their categories
2. Jack, Queen and King cards have a
value equal to 10 irrespective of
their categories
3. Ace cards have a value equal to 1 if they are combined with two or more cards irrespective of
their categories
4. Ace cards have a value equal to 11 if they are combined with only one card having a value of 10 irrespective of the
category
Whenever you build a pile within any
column on the board, if, the total value of the stack reaches 21 you have made
a ÒTwenty OneÓ and the pile is
cleared. Note that there is an exception with piles of 5 cards, where such
piles will clear if their value is less or equal to 21. The score points are
computed as following:
1. Ace card with any card having a
value of 10: 51 points
2. Three cards totaling a value of
21: 31 points
3. Four cards totaling a value of
21: 21 points
4. Five cards totaling a value less or equal to 21: Value of the pile
About the user interface and navigation
The user
interface was meant to be minimalistic and besides the gesture to drag and drop
cards, it uses the following keys:
1. DeviceÕs BACK key
2. Application on-screen HELP key
3. Application on-screen NEW key
Pressing the BACK key has the
following effects:
1. If the game is running, a dialog
box prompts you whether you decide to exit the application or not
2. If the game is over, the game
will exit instantly without prompting you. Note that whenever you exit a game
that was over, a new one will be automatically started when you re-open the
application
3. If an OK single button dialog box
is currently shown on the screen, this dialog box will be discarded
4. If you are browsing the help
file, you will resume the game
Pressing the HELP key opens the help
file, and pressing the NEW key starts a new game but will prompt you if a current
game is running as indicated by a running countdown timer. The top bar displays
the following information:
1. Current game score preceded by
the keyword SCORE
2. Number of cards remaining in the
deck preceded by the keyword DECK and this information is only shown in
portrait mode
3. Remaining time preceded by the
keyword TIME
4. Last recorded high score preceded
by the keyword TOP and this information is only shown in portrait mode
Tips and hints
There are no
specific success rules for this game
given that the cards drawing sequence unfolds at random, where, you have to
perform your best for distributing
them in a fashion to easily compose
piles of 21. Obviously, the most difficult cards to deal with are those having
a value of 10, because, they fill up the pile value quickly making it more difficult
to accommodate other cards. The following tips might help:
1. Spread if possible, in different
columns, cards having a value of 10, especially if they tend to appear one
after the other. Remember that if you ever compose a two cards pile of 10 + 10, you will have to wait till an
Ace card appears for clearing it! In the mean time, you might end up loosing
the game due to non-availability of free columns!
2. Remember the notable two cards
combinations 9 + 2, 8 + 3, 4 + 7 and 5 + 6 that are
useful to handle any card having a value of 10. Build in advance such piles, to prepare for such eventualities
3. Consider also combinations like 6 + 6 + 9, 6 + 7 + 8, 7 + 7 + 7 or 9 + 8 + 4 that have a certain
statistical recurrence
4. Consider the Ace cards mostly to
clear mostly the dreaded 10 + 10
piles!
About Twenty One
Developed by Jad Georges Joseph – Copyright ©
2012